Game Projects Portfolio

Need For Speed: The Run – PS3 / XBox 360 / PC

Senior Environment Artist – Surface Texturing / Material Authoring / Prop Modeling


Road Surface Texturing / Material Authoring – PC screen capture


Road Surface Texturing / Material Authoring – PC screen capture


Road Surface Texturing / Material Authoring – PC screen capture


Road Surface Texturing / Material Authoring – PC screen capture


Road Surface Texturing / Material Authoring / Building composition & scene assembly – PC screen capture


Road Surface Texturing / Material Authoring – PC screen capture


Road Surface and Building Texturing (buildings: modeling upgrading) / Material Authoring / Prop and Signage Placement – PC screen capture


Road Surface and Building Texturing (buildings: modeling upgrading) / Material Authoring / Prop and Signage Placement – PC screen capture


Road Surface Texturing / Material Authoring – PC screen capture


Road Texture Tile Photoshop – Diffuse / Normal / Specular Maps

Disney Pirates Of The Caribbean:                          Armada Of The Damned – PS3 / XBox 360

Lead Lighting Artist – Supervised, Directed Lighting Team / Final Light Tuning


Benchmark Lighting / Lighting Direction / Final Light Tuning – PS3 screen capture


Benchmark Lighting / Lighting Direction / Final Light Tuning – PS3 screen capture


Benchmark Lighting / Lighting Direction / Final Light Tuning – PS3 screen capture


Benchmark Lighting / Lighting Direction / Final Light Tuning – PS3 screen capture


Benchmark Lighting / Lighting Direction / Final Light Tuning – PS3 screen capture


Benchmark Lighting / Lighting Direction / Final Light Tuning – PS3 screen capture


Benchmark Lighting / Lighting Direction / Final Light Tuning – PS3 screen capture


Benchmark Lighting / Lighting Direction / Final Light Tuning – PS3 screen capture


Benchmark Lighting / Lighting Direction / Final Light Tuning – PS3 screen capture

Grand Slam Tennis – PS3 / XBox 360

Lead Environment Artist / Modeling and Texturing / Supervised Modeling and Texturing


Supervised and Directed Modeling and Texturing / Modeled portion of final model / Texturing / Court Surface Wear Implementation / Final Environment Tuning


Supervised and Directed Modeling and Texturing / Modeled portion of final model / Texturing / Court Surface Wear Implementation / Final Environment Tuning


Supervised and Directed Modeling and Texturing / Modeled portion of final model / Texturing / Court Surface Wear Implementation / Final Environment Tuning


Lit and Rendered pre-production visual target

FIFA Street 3 – PS3 / XBox 360

Lead Lighting Artist – Supervised, Directed Lighting Team / World Art Modeling, Texturing, Geometry Placement for Set Composition


Lighting / Rendering Promotional Sequence


Benchmark Lighting / Lighting / Midground Modeling and Texturing -XBox 360 capture


Benchmark Lighting / Lighting / Midground Modeling and Texturing – XBox 360 capture


Maya Wireframe Geometry


Maya Midground Pre-render


Benchmark Lighting / Lighting – XBox 360 capture


Benchmark Lighting / Lighting – XBox 360 capture


Benchmark Lighting / Lighting Direction / Final Light Tuning – XBox 360 capture


Benchmark Lighting / Lighting Direction / Midground Modeling and Texturing / Final Light Tuning – XBox 360 capture


Benchmark Lighting / Lighting Direction / Midground Modeling and Texturing / Final Light Tuning – XBox 360 capture

NHL 07 – XBox 360

Game Team Modeler – Environment Modeling: Rink, Ice Surface, Nets, All Player Interaction Surfaces / Texture and Material Authoring


Rink Level Modeling and Texturing / Material Authoring – XBox 360 capture


Maya Geometry Wireframe – Physics added to net mesh


Created with NURBS and converted to polygons – Maya Geometry Wireframe


Modeling and Texturing / Material Authoring – XBox 360 capture


Maya Geometry Wireframe


Maya Modeling, Texturing, Lighting Rendering / Pre-production visual target


Maya Modeling, Texturing, Lighting Rendering / Pre-production visual target

NHL 06 – PS2 / XBox

Environment Modeling / Texture


Pose / Render / Composite for Promotional Image


Final Texturing / Lighting / Matte Painting / Scene composition and assembly – Xbox capture

Crash Tag Team Racing – PS2 / XBox

World Texture / Lighting


Developed Texture Style / Texturing / Lighting – PS2


Developed Texture Style / Texturing / Lighting – PS2


Developed Texture Style / Texturing / Lighting – PS2

The Incredible Hulk: Ultimate Destruction – PS2 / XBox

World Texture / Lighting


World Texturing / Lighting – PS2


World Texturing / Lighting – PS2

CSI: Dark Motives – PC game

Environment Modeling / Texture / Lighting


Environment Modeling / Texturing / Lighting / Rendering – PC


Environment Modeling / Texturing / Lighting / Rendering – PC


Environment Modeling / Texturing / Lighting / Rendering – PC