I have been working as a CG Artist in the game industry since 2003. I am currently a Senior Lighting Artist at Black Tusk Studios. Prior to that I was a Senior Environment Artist at Black Box and Lead Lighting Artist at Propaganda Games (Disney Interactive Studios). I have also worked for EA Canada and Radical Entertainment. Previous to the game industry I was a professional Graphic Designer and Illustrator for web, television and print.
Road Surface Texturing / Material Authoring / Building composition – Need for Speed: The Run – EA Black Box
Modeled in Maya / Textured in Photoshop / Rendered in Mental Ray
T-Rex – Initial geometry created in Maya / Z-Brush sculpt / Topogun mesh retoplogization – Work In Progress